**NOTE:
The following information is provided using the methods that
the 858airsoft.com game designers use when developing a
scenario based airsoft game. The methods presented here
are simply an outline and it is NOT MEANT to be
comprehensive. Any airsoft scenario that is written
requires a bit of originality and imagination. Although
the basic 'principle' of a scenario won't change much from
game to game, it's the little things that you put into the
game that really make it a successful scenario. Always
look for something different that you can add to the game to
keep your participants entertained.
When
858airsoft.com game designers begin to develop an airsoft
scenario to use at one of our airsoft operations, it normally
comes to us as a 'sudden' idea of what would be fun to play.
After all, airsoft is about having fun and if you, as a game
developer, think it will be fun, than chances are that others
will feel the same way. This is not to say that 'all'
game developed will be fun, but many airsoft players are
looking for a 'break' from the normal games they see all the
time.
The games
that I am talking about are what I refer to as the 'basic'
four. These are the four basic game platforms that
'every' airsoft game starts as, no matter what you choose to
call them. They all derive from the same idea and it's
the 'add ons' that will determine the game a 'scenario' or
not. The four 'basic' ideas of a game are:
* Capture the
flag
* Attack and Defend
* Hostage rescue
* Elimination
I'm going to
talk about the basics first and then get into the 'developing'
part of this article.
CAPTURE
THE FLAG:
About 40%-50% of airsoft games are capture the flag.
Many people call it something different but when it comes down
to it, it's capture the flag. One team will hold an
object, whether it be an actual flag or a suitcase filled with
money. The object of capture the flag.. is to.. well...
capture ___________ from the other team. Feel free to
fill in the blanks with your objective. Now, the 'basics' of
this is simple and if you were putting together a game with
people you didn't know, simply divide the teams and give one
of them an 'object' and tell the other team that they need to
'capture' it and bring it back to their base to win the game.
Simple right? It really is...
ATTACK
AND DEFEND:
Another 40%-50% of airsoft games are the old favorite attack
and defend. This is where one team 'holds' or defends a
certain area from another team or two.. for either a specified
amount of time or until the attacking team over runs them and
then 'claims' the area. This is another 'basic' game
design that can be easily put together with a group of people
that don't know each other or just simply want to play without
it getting too complicated.
HOSTAGE
RESCUE:
Now, hostage rescue is a 'bit' of a combination of the two
aforementioned game plots. The usual difference is, is
that the 'object' that you are attempting to capture is
normally a real human being or possibly a stuff animal or a
'doll'. In years past, the group that I've played with
has used a real 'training' dummy that the Police and Fire
Department use when training. 150lbs of dead weight is
great for adding realism to your game. Anyway, with the
hostage rescue, one team is basically 'defending' an area to
hold their hostage and the other is 'attacking' the area to
'capture' the hostage and return back to base to win the game.
This type of game requires a little more 'planning' because
you have different parameters that you need to keep in mind.
Such as:
* Can the hostage walk? or do they need to be carried or
dragged?
* Can he/she fight back? Meaning, can we put a gun in
their hands?
* Can the hostage attempt escape? or do they have to
stay still?
I think you
get the idea. Although this is a 'simple' game design,
just remember that all your 'questions' and rules for the
hostage have to be address beforehand, otherwise you'll end up
having the participants 'improvising' the situation, which may
or may not be what you want to have happen. In one of
the hostage rescue games I played on an Urban field once, an
opponent picked up a trash can lid and used it as a 'shield'
to grab the hostage. Although he shouldn't have been
able to do that.. since we didn't cover that in the rules of
the game, we couldn't really say anything about it and the
next thing we knew, we were chasing him down as he was running
away with our hostage. So be sure you cover all bases.
ELIMINATION:
Pretty self explanatory.. divide into teams and on "GO"... one
team tries to take out the other team until everyone is dead.
The problem that we found with this game, is that once you get
to the last 1-2 guys on a team.. the game pretty much comes to
a stand still. Even worse if there is only one person on
each team. Then you have two guys that don't want to
die.. and will just sit one spot 'waiting' for the other to
make a move. The easiest way to discourage 'camping'..
is to put a time limit on the game. We've found that 30
minutes is a good time limit for a group of about 20 people.
It keeps everyone moving and by the time you're down to the
last couple of guys, your running out of time so there is very
little chance that people will start camping.
**************
So now that
I've talked about the 'basic' four... let's talk about
'scenario' writing. What the 858airsoft.com game
developers like to do, is to find an exciting storyline.
For example, our signature airsoft series "CIVIL WAR", is a
story about two feuding military forces that are each fighting
for a cause in which 'they' believe to be the 'right' cause.
Originally,
the game was developed as a 'simple' capture the flag and the
way that we divided the teams were to have all the airsoft
players that live north of a local freeway, against all of the
player that lived south of that freeway. So it was a
sort of North vs. South game. In the first Civil War
airsoft operation, the South ended up winning the game, which
gave us the story line for next years game.
For Civil War
2006, as per the storyline, Since the South won the campaign,
they were awarded certain lands of the North. This was
their 'prize' for being victorious in the previous battle.
The problem was, they were taking 'too much' land, land that
was not given to them as part of the cease fire agreement
between the North and the South.
Since the
North, no longer had a military to fight the South, they
called upon the help from another group named the "Oppression
Defense Department". The O.D.D. would then stand up and
fight against the South, which had now 'grown' through it's
battle victories and renamed them selves the "Earth Vanguard
Enforcement Nation.".. aka E.V.E.N. Now, for those of
you that are paying attention, now we have ODD vs. EVEN.. and
that is how we split the teams. All of the members of
the forum with an 'ODD' member number were on the ODD team..
and all the members with 'EVEN' numbers were on the EVEN team.
So, now that
we have divided the teams, and we knew 'what' they were
fighting for, we had to come up with 'objectives' for each
team to look for. So what we did was fast forwarded the
time line to a couple years later and the O.D.D. and the
E.V.E.N. forces were both 'stranded' in a remote battlefield
and needed to extract their forces. So, each team needed
to search for 'fuel cells' on the field and return them back
to their base to fill up fuel tanks on their 'transport'.
In addition to looking for fuel cells, they were looking for a
supply drop & weapons cache that was on the field. It
just so happened, that the supply drop and the weapons cache
belonged to a pair of independent contractor pilots.
*********
Okay, if
you're taking notes and following along, you've noticed that
I've explained to you two of the MAIN INGREDIENTS into writing
a 'scenario' airsoft game. When I say scenario, I'm not
talking about a 'simple' game of airsoft where nobody will
really remember what they were fighting for... A 'SCENARIO'
game, is where people can really 'believe' in what they are
fighting for. And as such, they will then play are more
'intense' game and the storyline will be followed a bit more
to your liking. If you play your cards right, you will
be able to use the 'result' of the scenario, to write a sequel
scenario later.
So you have
your teams and they each know 'what' and 'why' they are
fighting. You have your 'basic' game designs and how
each one works. Now, how do you put them together to
make a 'scenario' game? Simple, this is where 'YOUR'
imagination and creativity comes into the mix. The third
major ingredient into writing an airsoft scenario.
I can't tell
you what to make your scenario about.. if I did, then it would
be my game and I'd be writing it. We want 'you' to write
it so here is the basic 'outline' of things that
858airsoft.com game designers follow when writing an airsoft
scenario:
1.
Find a 'cause' of what you are fighting for. Why are you
searching for the _______? What significance does it portray
in your story? People 'want' to fight for 'something'..
so give them something to fight for
2.
What is the 'ultimate' ending you want for the game?
Meaning, if everything went according to planned, there will
be one winner of the game, what is the significance of the
win?
3.
Assuming that the ending you 'wanted' doesn't happen, come up
with an alternate ending such as a 'continuation'..
4.
Insert objectives that will 'lead' your participants to the
ending that you desire. Remember though, you don't want
it unfair, so be sure that every objective is worth the same
amount of 'points' to each team.
5.
Make your objectives ones that actually 'follow' your story.
For instance, if your story is to rescue the ambassador of the
US embassy in Cuba, you wouldn't look for a crashed alien
spaceship would you? NO... but.. you 'could' look for
weapons cache or 'drug fields' or something since you're in
Cuba. Those could be the 'proof' that the US ambassador
would bring before the UN.. maybe a part two? Keep your
objectives on topic.
6.
Add more than 'one' objective. If your game was simply
to rescue the US ambassador, then you have a "Hostage Rescue"
game.. and we're back to basics. So, add some smaller
objectives that enhance your story, such as the ones I listed
above. Maybe the 'reason' the US embassy is under attack
is because the US ambassador located one of the major drug
fields and was going to report it to the UN and now the Cuban
drug cartel is after him. So, your 'special forces' need
to gather intel or some kind of evidence that would support
the ambassadors claims.
7.
Have certain intel the 'needs' to be gathered in order to
complete an objective. Such as, you can't gather intel
on the drug field without first rescuing the ambassador
because only 'he' knows the location.
I think you
are getting the point. As I said above, this is NOT
meant to be comprehensive, you have to have 'some' of the
input into the scenario. And as you can see, I've
already given you an 'idea' of a scenario game, not
intentionally.. but I did.. so use it to build on.
A scenario
game is a game that has a 'story'. Something to actually
fight for, something your participants can really get 'behind'
in their role playing. Many airsofters really want to
get into 'character' and dress like a drug lord or a mafia
member. And that is what will make the scenario that
much more fun. If your ambassador would really dress in
a suit and tie.. and the special forces were dressed
accordingly.. and the drug cartel members, really looked like
drug dealers and smugglers... that is what is going to make
your scenario a hit.
Get your
participants excited. Use the tips and methods that I've
written here and add in your own imagination and creativity.
And, once you do, let us know about it and we'll post up your
Airsoft Operation information here.
-Good luck
and have fun.
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